Every Zombie Is your Weapon


EVERY ZOMBIE IS YOUR WEAPON! Fifty years after the Zombie Apocalypse, military city states weaponize zombies against each other as they battle over scarce resources. This is Moving Hazard: a team-based, PvPvE competitive first person shooter from Psyop Games and IllFonic, using Unreal Engine 4. 

After the collapse of civilization due to a fast-moving and unstoppable zombie plague, what remains of humanity has retreated to a handful of fortified military bases and left everything in between to the shambling corpses of the zombie majority. In order to survive, your squad must venture out into the wasteland and face off with other survivors for control of important resources and strategic command points. 
In Moving Hazard, zombies are not simply an enemy to be sought out and exterminated; they are a dynamic part of the battleground which you must navigate, manipulate, and ultimately weaponize in order to defeat your human foes. In addition to having a selection of military-grade assault weapons at their disposal, players will also need to take advantage of technology specifically evolved to allow them to control the zombies that they encounter by attracting, repelling, sedating, angering, or booby-trapping them, as well as a wide variety of additional tactics. 


Moving Hazard features realistic weapons and a military approach to using tactical equipment and skillstreaks to weaponize and herd zombies to the player’s liking in order to gain the upper hand. On top of classic frags, smoke grenades, and claymores, equipment at your disposal in Moving Hazard includes the Pheromone Attractor Molotov (aka The PAM), which make any infected hit become frenzied and hunt down enemies for a short period of time. The Chaos Grenade will stun your enemies while frenzying close by zombies, making for some interesting zombie kills. The Templar will broadcast a unique signal that zombies truly despise, turning them in their tracks to head away from it as fast as possible. These items and more (turrets, infected ammo, distractors, and onward) will allow your team to greatly shift the flow of each map and present tactical options not found in any other squad-based shooter.




Patch Version B3538, July 4

We've been hard at work cleaning up bugs and implementing optimization fixes. Check out the new Jericho Pistol and weapon skins! We're looking for your feedback, so tell us what you think about this update.

Patch Version B3382, June 16

We've introduced a new map called Outpost and Culvert has new art throughout. Check them out and sound off in the comments.



Patch Version B3161, May 26

A huge matchmaking overhaul has landed, as well as substantial upgrades to our in-game AI. This update should make joining matches a smoother process, as well as implement a lot of other bug fixes. Go check it out!

Patch Version B3100, May 18

Smart bots are taking over the world! We've implemented AI-powered bots to fill in on uneven teams and to provide co-op partners for players while we work on matchmaking upgrades. Jump in and see if you can match the machine.




Our Team


Psyop Games

Psyop Games is a new independent game development studio launched by media and arts pioneers Psyop. Based in Los Angeles, Psyop Games is led by industry veterans hell bent on making incredible gaming experiences for a core audience.



IllFonic is an American based developer for console, PC, and mobile gaming platforms. IllFonic embraces the creative process and is known for alternative approaches to video game development and publishing. IllFonic has built a team of artists, developers, producers, and musicians that believe providing fun game-play means conveying the highest level of visual awe, an immersive environment and a sick soundtrack.






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